Affective Computing in Games: Predicting Emotional States Through Gameplay Analytics
Amy Ward 2025-02-08

Affective Computing in Games: Predicting Emotional States Through Gameplay Analytics

Thanks to Amy Ward for contributing the article "Affective Computing in Games: Predicting Emotional States Through Gameplay Analytics".

Affective Computing in Games: Predicting Emotional States Through Gameplay Analytics

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

This paper examines the integration of augmented reality (AR) technologies into mobile games and its implications for cognitive processes and social interaction. The research explores how AR gaming enhances spatial awareness, attention, and multitasking abilities by immersing players in real-world environments through digital overlays. Drawing from cognitive psychology and sociocultural theories, the study also investigates how AR mobile games create new forms of social interaction, such as collaborative play, location-based competitions, and shared virtual experiences. The paper discusses the transformative potential of AR for the mobile gaming industry and the ways in which it alters players' perceptions of space and social behavior.

Multiplayer madness ensues as alliances are forged and tested, betrayals unfold like intricate dramas, and epic battles erupt, painting the virtual sky with a kaleidoscope of chaos, cooperation, and camaraderie. In the vast and dynamic world of online gaming, players from across the globe come together to collaborate, compete, and forge meaningful connections. Whether teaming up with friends to tackle cooperative challenges or engaging in fierce competition against rivals, the social aspect of gaming adds an extra layer of excitement and immersion, creating unforgettable experiences and lasting friendships.

This paper explores the potential of mobile games to serve as therapeutic tools in the treatment of mental health conditions, such as anxiety, depression, and PTSD. It examines how game mechanics and immersive environments can be used to provide psychological relief, improve emotional regulation, and facilitate cognitive-behavioral therapy. The study discusses challenges in integrating therapeutic design with traditional game elements and offers recommendations for the development of clinically effective mobile health games.

This study examines the ethical implications of loot boxes in mobile games, with a particular focus on their psychological impact and potential to foster gambling behavior. It provides a legal analysis of how various jurisdictions have approached the regulation of loot boxes and explores the implications of their inclusion in games targeted at minors. The paper discusses potential reforms and alternatives to loot boxes in the mobile gaming industry.

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