Dynamic Game Balancing in Mobile Games Using Reinforcement Learning
Brandon Barnes 2025-02-06

Dynamic Game Balancing in Mobile Games Using Reinforcement Learning

Thanks to Brandon Barnes for contributing the article "Dynamic Game Balancing in Mobile Games Using Reinforcement Learning".

Dynamic Game Balancing in Mobile Games Using Reinforcement Learning

This paper explores the use of artificial intelligence (AI) in predicting player behavior in mobile games. It focuses on how AI algorithms can analyze player data to forecast actions such as in-game purchases, playtime, and engagement. The research examines the potential of AI to enhance personalized gaming experiences, improve game design, and increase player retention rates.

This paper explores the evolution of digital narratives in mobile gaming from a posthumanist perspective, focusing on the shifting relationships between players, avatars, and game worlds. The research critically examines how mobile games engage with themes of agency, identity, and technological mediation, drawing on posthumanist theories of embodiment and subjectivity. The study analyzes how mobile games challenge traditional notions of narrative authorship, exploring the implications of emergent storytelling, procedural narrative generation, and player-driven plot progression. The paper offers a philosophical reflection on the ways in which mobile games are reshaping the boundaries of narrative and human agency in digital spaces.

This research explores the potential of blockchain technology to transform the digital economy of mobile games by enabling secure, transparent ownership of in-game assets. The study examines how blockchain can be used to facilitate the creation, trading, and ownership of non-fungible tokens (NFTs) within mobile games, allowing players to buy, sell, and trade unique digital items. Drawing on blockchain technology, game design, and economic theory, the paper investigates the implications of decentralized ownership for game economies, player rights, and digital scarcity. The research also considers the challenges of implementing blockchain in mobile games, including scalability, transaction costs, and the environmental impact of blockchain mining.

This paper systematically reviews the growing body of literature on the use of mobile games as interventions in mental health treatment, particularly focusing on anxiety, depression, and cognitive disorders. The study examines various approaches to game-based therapy, including cognitive behavioral therapy (CBT) and mindfulness-based games, assessing their effectiveness in improving emotional well-being and mental resilience. The paper proposes a conceptual framework that integrates psychological theories with game design principles to develop therapeutic mobile games. Furthermore, the study explores the ethical implications of using mobile games for mental health interventions, such as user privacy, data security, and informed consent.

This longitudinal study investigates the effectiveness of gamification elements in mobile fitness games in fostering long-term behavioral changes related to physical activity and health. By tracking player behavior over extended periods, the research assesses the impact of in-game rewards, challenges, and social interactions on players’ motivation and adherence to fitness goals. The paper employs a combination of quantitative and qualitative methods, including surveys, biometric data, and in-game analytics, to provide a comprehensive understanding of how game mechanics influence physical activity patterns, health outcomes, and sustained engagement.

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