Designing AR Games for Space-Limited Indoor Settings
Sandra Scott 2025-01-31

Designing AR Games for Space-Limited Indoor Settings

Thanks to Sandra Scott for contributing the article "Designing AR Games for Space-Limited Indoor Settings".

Designing AR Games for Space-Limited Indoor Settings

This paper examines the application of behavioral economics and game theory in understanding consumer behavior within the mobile gaming ecosystem. It explores how concepts such as loss aversion, anchoring bias, and the endowment effect are leveraged by mobile game developers to influence players' in-game spending, decision-making, and engagement. The study also introduces game-theoretic models to analyze the strategic interactions between developers, players, and other stakeholders, such as advertisers and third-party service providers, proposing new models for optimizing user acquisition and retention strategies in the competitive mobile game market.

This research examines how mobile games facilitate the creation and exploration of digital identities through avatars and personalized in-game experiences. The study investigates the psychological and sociocultural effects of avatar customization, including how players express aspects of their personality, race, gender, and social identity in virtual environments. Drawing on theories of identity formation, social psychology, and media studies, the paper explores how mobile games can influence players' self-concept, self-esteem, and social interactions both within and outside of game worlds. The research also addresses the ethical implications of identity representation in games, particularly with regard to inclusivity and the reinforcement of social stereotypes.

This study explores how mobile games can be designed to enhance memory retention and recall, investigating the cognitive mechanisms involved in how players remember game events, strategies, and narratives. Drawing on cognitive psychology, the research examines the role of repetition, reinforcement, and narrative structures in improving memory retention. The paper also explores the impact of mobile gaming on the formation of episodic and procedural memory, with particular focus on the implications of gaming for educational settings, rehabilitation programs, and cognitive therapy. It proposes a framework for designing mobile games that optimize memory functions while considering individual differences in memory processing.

Virtual reality gaming has unlocked a new dimension of immersion, transporting players into fantastical realms where they can interact with virtual environments and characters in ways previously unimaginable. The sensory richness of VR experiences, coupled with intuitive motion controls, has redefined how players engage with games, blurring the boundaries between the digital realm and the physical world.

This research explores the intersection of mobile gaming and behavioral economics, focusing on how in-game purchases influence player decision-making. The study analyzes common behavioral biases, such as the “anchoring effect” and “loss aversion,” that developers exploit to encourage spending. It provides insights into how these economic principles affect the design of monetization strategies and the ethical considerations involved in manipulating player behavior.

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