Game-Based Interventions for Enhancing Digital Literacy in Marginalized Communities
Jacqueline Foster 2025-02-06

Game-Based Interventions for Enhancing Digital Literacy in Marginalized Communities

Thanks to Jacqueline Foster for contributing the article "Game-Based Interventions for Enhancing Digital Literacy in Marginalized Communities".

Game-Based Interventions for Enhancing Digital Literacy in Marginalized Communities

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

This research explores how mobile gaming influences cultural identity and expression across different regions. It examines the role of mobile games in cultural exchange, preservation, and the representation of diverse cultures. This research investigates how mobile gaming affects sleep quality and duration, considering factors such as screen time, game content, and player demographics. It provides insights into the health implications of mobile gaming habits.

This study investigates the privacy and data security issues associated with mobile gaming, focusing on data collection practices, user consent, and potential vulnerabilities. It proposes strategies for enhancing data protection and ensuring user privacy.

This study applies social psychology theories to understand how group identity and collective behavior are formed and manifested within multiplayer mobile games. The research investigates the ways in which players form alliances, establish group norms, and engage in cooperative or competitive behaviors. By analyzing case studies of popular multiplayer mobile games, the paper explores the role of ingroups and outgroups, social influence, and group polarization within game environments. It also examines the psychological effects of online social interaction in gaming communities, discussing how mobile games foster both prosocial behavior and toxic interactions within groups.

Gaming events and conventions serve as epicenters of excitement and celebration, where developers unveil new titles, showcase cutting-edge technology, host competitive tournaments, and connect with fans face-to-face. Events like E3, Gamescom, and PAX are not just gatherings but cultural phenomena that unite gaming enthusiasts in shared anticipation, excitement, and camaraderie.

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