Serious Games for Problem-Based Learning in Higher Education: A Systematic Review
Sandra Scott 2025-02-06

Serious Games for Problem-Based Learning in Higher Education: A Systematic Review

Thanks to Sandra Scott for contributing the article "Serious Games for Problem-Based Learning in Higher Education: A Systematic Review".

Serious Games for Problem-Based Learning in Higher Education: A Systematic Review

This research investigates the potential of mobile games as tools for political engagement and civic education, focusing on how game mechanics can be used to teach democratic values, political participation, and social activism. The study compares gamified civic education games across different cultures and political systems, analyzing their effectiveness in fostering political literacy, voter participation, and civic responsibility. By applying frameworks from political science and education theory, the paper assesses the impact of mobile games on shaping young people's political beliefs and behaviors, while also examining the ethical implications of using games for political socialization.

This paper investigates how different motivational theories, such as self-determination theory (SDT) and the theory of planned behavior (TPB), are applied to mobile health games that aim to promote positive behavioral changes in health-related practices. The study compares various mobile health games and their design elements, including rewards, goal-setting, and social support mechanisms, to evaluate how these elements align with motivational frameworks and influence long-term health behavior change. The paper provides recommendations for designers on how to integrate motivational theory into mobile health games to maximize user engagement, retention, and sustained behavioral modification.

This research examines the role of geolocation-based augmented reality (AR) games in transforming how urban spaces are perceived and interacted with by players. The study investigates how AR mobile games such as Pokémon Go integrate physical locations into gameplay, creating a hybrid digital-physical experience. The paper explores the implications of geolocation-based games for urban planning, public space use, and social interaction, considering both the positive and negative effects of blending virtual experiences with real-world environments. It also addresses ethical concerns regarding data privacy, surveillance, and the potential for gamifying everyday spaces in ways that affect public life.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

This research examines how mobile gaming facilitates social interactions among players, focusing on community building, communication patterns, and the formation of virtual identities. It also considers the implications of mobile gaming on social behavior and relationships.

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