Adaptive Difficulty Systems in Mobile Games: A Machine Learning Approach
Frances Long 2025-02-06

Adaptive Difficulty Systems in Mobile Games: A Machine Learning Approach

Thanks to Frances Long for contributing the article "Adaptive Difficulty Systems in Mobile Games: A Machine Learning Approach".

Adaptive Difficulty Systems in Mobile Games: A Machine Learning Approach

This research explores the intersection of mobile gaming and behavioral economics, focusing on how in-game purchases influence player decision-making. The study analyzes common behavioral biases, such as the “anchoring effect” and “loss aversion,” that developers exploit to encourage spending. It provides insights into how these economic principles affect the design of monetization strategies and the ethical considerations involved in manipulating player behavior.

This study examines the growing trend of fitness-related mobile games, which use game mechanics to motivate players to engage in physical activities. It evaluates the effectiveness of these games in promoting healthier behaviors and increasing physical activity levels. The paper also investigates the psychological factors behind players’ motivation to exercise through games and explores the future potential of fitness gamification in public health campaigns.

This research explores the role of mobile games in the development of social capital within online multiplayer communities. The study draws on social capital theory to examine how players form bonds, share resources, and collaborate within game environments. By analyzing network structures, social interactions, and community dynamics, the paper investigates how mobile games contribute to the creation of virtual social networks that extend beyond gameplay and influence offline relationships. The research also explores the role of mobile games in fostering a sense of belonging and collective identity, while addressing the potential for social exclusion, toxicity, and exploitation within game communities.

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

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