Serious Games for Problem-Based Learning in Higher Education: A Systematic Review
Barbara Garcia 2025-02-04

Serious Games for Problem-Based Learning in Higher Education: A Systematic Review

Thanks to Barbara Garcia for contributing the article "Serious Games for Problem-Based Learning in Higher Education: A Systematic Review".

Serious Games for Problem-Based Learning in Higher Education: A Systematic Review

This paper explores the use of artificial intelligence (AI) in predicting player behavior in mobile games. It focuses on how AI algorithms can analyze player data to forecast actions such as in-game purchases, playtime, and engagement. The research examines the potential of AI to enhance personalized gaming experiences, improve game design, and increase player retention rates.

Accessibility initiatives in gaming are essential to ensuring inclusivity and equal opportunities for players of all abilities. Features such as customizable controls, colorblind modes, subtitles, and assistive technologies empower gamers with disabilities to enjoy gaming experiences on par with their peers, fostering a more inclusive and welcoming gaming ecosystem.

Nostalgia permeates gaming culture, evoking fond memories of classic titles that shaped childhoods and ignited lifelong passions for gaming. The resurgence of remastered versions, reboots, and sequels to beloved franchises taps into this nostalgia, offering players a chance to relive cherished moments while introducing new generations to timeless gaming classics.

This research explores how mobile gaming influences cultural identity and expression across different regions. It examines the role of mobile games in cultural exchange, preservation, and the representation of diverse cultures. This research investigates how mobile gaming affects sleep quality and duration, considering factors such as screen time, game content, and player demographics. It provides insights into the health implications of mobile gaming habits.

This paper systematically reviews the growing body of literature on the use of mobile games as interventions in mental health treatment, particularly focusing on anxiety, depression, and cognitive disorders. The study examines various approaches to game-based therapy, including cognitive behavioral therapy (CBT) and mindfulness-based games, assessing their effectiveness in improving emotional well-being and mental resilience. The paper proposes a conceptual framework that integrates psychological theories with game design principles to develop therapeutic mobile games. Furthermore, the study explores the ethical implications of using mobile games for mental health interventions, such as user privacy, data security, and informed consent.

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