Designing for Empathy: Games as Tools for Social Justice Advocacy
Brenda Watson 2025-02-03

Designing for Empathy: Games as Tools for Social Justice Advocacy

Thanks to Brenda Watson for contributing the article "Designing for Empathy: Games as Tools for Social Justice Advocacy".

Designing for Empathy: Games as Tools for Social Justice Advocacy

This research investigates how mobile games contribute to the transhumanist imagination by exploring themes of human enhancement and augmented reality (AR). The study examines how mobile AR games, such as Pokémon Go, offer new forms of interaction between players and their physical environments, effectively blurring the boundaries between the digital and physical worlds. Drawing on transhumanist philosophy and media theory, the paper explores the implications of AR technology for redefining human perception, cognition, and embodiment. It also addresses ethical concerns related to the over-reliance on AR technologies and the potential for social disconnection.

This paper investigates the ethical concerns surrounding mobile game addiction and its potential societal consequences. It examines the role of game design features, such as reward loops, monetization practices, and social competition, in fostering addictive behaviors among players. The research analyzes current regulatory frameworks across different countries and proposes policy recommendations aimed at mitigating the negative effects of mobile game addiction, with an emphasis on industry self-regulation, consumer protection, and the promotion of healthy gaming habits.

The gaming industry's commercial landscape is fiercely competitive, with companies employing diverse monetization strategies such as microtransactions, downloadable content (DLC), and subscription models to sustain and grow their player bases. Balancing player engagement with revenue generation is a delicate dance that requires thoughtful design and consideration of player feedback.

This research conducts a comparative analysis of privacy policies and player awareness in mobile gaming apps, focusing on how game developers handle personal data, user consent, and data security. The study examines the transparency and comprehensiveness of privacy policies in popular mobile games, identifying common practices and discrepancies in data collection, storage, and sharing. Drawing on legal and ethical frameworks for data privacy, the paper investigates the implications of privacy violations for player trust, brand reputation, and regulatory compliance. The research also explores the role of player awareness in influencing privacy-related behaviors, offering recommendations for developers to improve transparency and empower players to make informed decisions regarding their data.

This paper investigates how different motivational theories, such as self-determination theory (SDT) and the theory of planned behavior (TPB), are applied to mobile health games that aim to promote positive behavioral changes in health-related practices. The study compares various mobile health games and their design elements, including rewards, goal-setting, and social support mechanisms, to evaluate how these elements align with motivational frameworks and influence long-term health behavior change. The paper provides recommendations for designers on how to integrate motivational theory into mobile health games to maximize user engagement, retention, and sustained behavioral modification.

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