Designing Accessible Games for Neurodiverse Learners
Gary Rivera 2025-02-08

Designing Accessible Games for Neurodiverse Learners

Thanks to Gary Rivera for contributing the article "Designing Accessible Games for Neurodiverse Learners".

Designing Accessible Games for Neurodiverse Learners

This study explores the integration of augmented reality (AR) technologies in mobile games, examining how AR enhances user engagement and immersion. It discusses technical challenges, user acceptance, and the future potential of AR in mobile gaming.

The social fabric of gaming is woven through online multiplayer experiences, where players collaborate, compete, and form lasting friendships in virtual realms. Whether teaming up in cooperative missions or facing off in intense PvP battles, the camaraderie and sense of community fostered by online gaming platforms transcend geographical distances, creating bonds that extend beyond the digital domain.

This paper offers a post-structuralist analysis of narrative structures in mobile games, emphasizing how game narratives contribute to the construction of player identity and agency. It explores the intersection of game mechanics, storytelling, and player interaction, considering how mobile games as “digital texts” challenge traditional notions of authorship and narrative control. Drawing upon the works of theorists like Michel Foucault and Roland Barthes, the paper examines the decentralized nature of mobile game narratives and how they allow players to engage in a performative process of meaning-making, identity construction, and subversion of preordained narrative trajectories.

This study explores the economic implications of in-game microtransactions within mobile games, focusing on their effects on user behavior and virtual market dynamics. The research investigates how the implementation of microtransactions, including loot boxes, subscriptions, and cosmetic purchases, influences player engagement, game retention, and overall spending patterns. By drawing on theories of consumer behavior, behavioral economics, and market structure, the paper analyzes how mobile game developers create virtual economies that mimic real-world market forces. Additionally, the paper discusses the ethical implications of microtransactions, particularly in terms of player manipulation, gambling-like mechanics, and the impact on younger audiences.

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

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