Frank James
2025-02-03
Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors
Thanks to Frank James for contributing the article "Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors".
This paper examines the integration of artificial intelligence (AI) in the design of mobile games, focusing on how AI enables adaptive game mechanics that adjust to a player’s behavior. The research explores how machine learning algorithms personalize game difficulty, enhance NPC interactions, and create procedurally generated content. It also addresses challenges in ensuring that AI-driven systems maintain fairness and avoid reinforcing harmful stereotypes.
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