Steven Mitchell
2025-02-01
The Use of Serious Games to Enhance Financial Literacy Among Adolescents
Thanks to Steven Mitchell for contributing the article "The Use of Serious Games to Enhance Financial Literacy Among Adolescents".
This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.
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This paper explores the potential of mobile games to serve as therapeutic tools in the treatment of mental health conditions, such as anxiety, depression, and PTSD. It examines how game mechanics and immersive environments can be used to provide psychological relief, improve emotional regulation, and facilitate cognitive-behavioral therapy. The study discusses challenges in integrating therapeutic design with traditional game elements and offers recommendations for the development of clinically effective mobile health games.
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