Gamification of Public Health Campaigns: A Case Study of Mobile Interventions
Mark Wright 2025-02-08

Gamification of Public Health Campaigns: A Case Study of Mobile Interventions

Thanks to Mark Wright for contributing the article "Gamification of Public Health Campaigns: A Case Study of Mobile Interventions".

Gamification of Public Health Campaigns: A Case Study of Mobile Interventions

This study examines the ethical implications of loot boxes in mobile games, with a particular focus on their psychological impact and potential to foster gambling behavior. It provides a legal analysis of how various jurisdictions have approached the regulation of loot boxes and explores the implications of their inclusion in games targeted at minors. The paper discusses potential reforms and alternatives to loot boxes in the mobile gaming industry.

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