Using Biofeedback to Enhance Immersive Learning in Serious Games
Victoria Simmons 2025-01-31

Using Biofeedback to Enhance Immersive Learning in Serious Games

Thanks to Victoria Simmons for contributing the article "Using Biofeedback to Enhance Immersive Learning in Serious Games".

Using Biofeedback to Enhance Immersive Learning in Serious Games

Gaming addiction is a complex issue that warrants attention and understanding, as some individuals struggle to find a healthy balance between their gaming pursuits and other responsibilities. It's important to promote responsible gaming habits, encourage breaks, and offer support to those who may be experiencing challenges in managing their gaming habits and overall well-being.

This paper examines how mobile games can be utilized as platforms for social advocacy and political mobilization, particularly in the context of global social movements. The study explores the potential for mobile games to raise awareness about social justice issues, such as climate change, gender equality, and human rights, by engaging players in interactive, narrative-driven activism. By drawing on theories of participatory media and political communication, the research analyzes how game mechanics can be used to simulate real-world social challenges, promote empathy, and encourage collective action. The paper also discusses the ethical challenges of gamifying serious issues and the risks of oversimplification or exploitation of activism.

This research explores the intersection of mobile gaming and behavioral economics, focusing on how in-game purchases influence player decision-making. The study analyzes common behavioral biases, such as the “anchoring effect” and “loss aversion,” that developers exploit to encourage spending. It provides insights into how these economic principles affect the design of monetization strategies and the ethical considerations involved in manipulating player behavior.

This study examines how engaging with mobile games affects attention span and cognitive control processes. It investigates both the potential benefits, such as improved focus, and the risks, such as attention deficits.This paper analyzes the development and diversification of mobile game genres over time, highlighting key trends and innovative game mechanics. It discusses how these changes reflect technological advancements and shifting player preferences.

This study investigates the economic systems within mobile games, focusing on the development of virtual economies, marketplaces, and the integration of real-world currencies in digital spaces. The research explores how mobile games have created virtual goods markets, where players can buy, sell, and trade in-game assets for real money. By applying economic theories related to virtual currencies, supply and demand, and market regulation, the paper analyzes the implications of these digital economies for the gaming industry and broader digital commerce. The study also addresses the ethical considerations of monetization models, such as microtransactions, loot boxes, and the implications for player welfare.

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