Game-Based Training Modules for Skills Development in Vocational Education
Lisa Walker 2025-02-04

Game-Based Training Modules for Skills Development in Vocational Education

Thanks to Lisa Walker for contributing the article "Game-Based Training Modules for Skills Development in Vocational Education".

Game-Based Training Modules for Skills Development in Vocational Education

This study investigates the privacy and data security issues associated with mobile gaming, focusing on data collection practices, user consent, and potential vulnerabilities. It proposes strategies for enhancing data protection and ensuring user privacy.

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

This research explores how mobile gaming influences cultural identity and expression across different regions. It examines the role of mobile games in cultural exchange, preservation, and the representation of diverse cultures. This research investigates how mobile gaming affects sleep quality and duration, considering factors such as screen time, game content, and player demographics. It provides insights into the health implications of mobile gaming habits.

This study examines the role of social influence in mobile game engagement, focusing on how peer behavior, social norms, and social comparison processes shape player motivations and in-game actions. By drawing on social psychology and network theory, the paper investigates how players' social circles, including friends, family, and online communities, influence their gaming habits, preferences, and spending behavior. The research explores how mobile games leverage social influence through features such as social media integration, leaderboards, and team-based gameplay. The study also examines the ethical implications of using social influence techniques in game design, particularly regarding manipulation, peer pressure, and the potential for social exclusion.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

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