Player-Centric Subscription Models for Sustainable Game Monetization
Donna Perez 2025-02-03

Player-Centric Subscription Models for Sustainable Game Monetization

Thanks to Donna Perez for contributing the article "Player-Centric Subscription Models for Sustainable Game Monetization".

Player-Centric Subscription Models for Sustainable Game Monetization

This paper examines the integration of augmented reality (AR) technologies into mobile games and its implications for cognitive processes and social interaction. The research explores how AR gaming enhances spatial awareness, attention, and multitasking abilities by immersing players in real-world environments through digital overlays. Drawing from cognitive psychology and sociocultural theories, the study also investigates how AR mobile games create new forms of social interaction, such as collaborative play, location-based competitions, and shared virtual experiences. The paper discusses the transformative potential of AR for the mobile gaming industry and the ways in which it alters players' perceptions of space and social behavior.

This paper explores the role of artificial intelligence (AI) in personalizing in-game experiences in mobile games, particularly through adaptive gameplay systems that adjust to player preferences, skill levels, and behaviors. The research investigates how AI-driven systems can monitor player actions in real-time, analyze patterns, and dynamically modify game elements, such as difficulty, story progression, and rewards, to maintain player engagement. Drawing on concepts from machine learning, reinforcement learning, and user experience design, the study evaluates the effectiveness of AI in creating personalized gameplay that enhances user satisfaction, retention, and long-term commitment to games. The paper also addresses the challenges of ensuring fairness and avoiding algorithmic bias in AI-based game design.

This paper provides a comparative analysis of the various monetization strategies employed in mobile games, focusing on in-app purchases (IAP) and advertising revenue models. The research investigates the economic impact of these models on both developers and players, examining their effectiveness in generating sustainable revenue while maintaining player satisfaction. Drawing on marketing theory, behavioral economics, and user experience research, the study evaluates the trade-offs between IAPs, ad placements, and player retention. The paper also explores the ethical concerns surrounding monetization practices, particularly regarding player exploitation, pay-to-win mechanics, and the impact on children and vulnerable audiences.

This research explores the role of mobile games in the development of social capital within online multiplayer communities. The study draws on social capital theory to examine how players form bonds, share resources, and collaborate within game environments. By analyzing network structures, social interactions, and community dynamics, the paper investigates how mobile games contribute to the creation of virtual social networks that extend beyond gameplay and influence offline relationships. The research also explores the role of mobile games in fostering a sense of belonging and collective identity, while addressing the potential for social exclusion, toxicity, and exploitation within game communities.

This research explores the potential of integrating cognitive behavioral therapy (CBT) techniques into mobile game design to promote mental health and well-being. The study investigates how game mechanics, such as goal-setting, positive reinforcement, and self-reflection, can be used to incorporate CBT principles into mobile games aimed at addressing issues such as anxiety, depression, and stress. Drawing on psychological theories of behavior change, the paper examines the efficacy of mobile games as tools for delivering therapeutic interventions and improving mental health outcomes. The research also discusses the challenges of designing games that balance therapeutic goals with entertainment value, as well as the ethical considerations of using games as therapeutic tools.

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