Real-Time Occlusion Handling in AR Mobile Games with Dynamic Environments
Mark Wright 2025-02-08

Real-Time Occlusion Handling in AR Mobile Games with Dynamic Environments

Thanks to Mark Wright for contributing the article "Real-Time Occlusion Handling in AR Mobile Games with Dynamic Environments".

Real-Time Occlusion Handling in AR Mobile Games with Dynamic Environments

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

Virtual avatars, meticulously crafted extensions of the self, embody players' dreams, fears, and aspirations, allowing for a profound level of self-expression and identity exploration within the vast digital landscapes. Whether customizing the appearance, abilities, or personality traits of their avatars, gamers imbue these virtual representations with elements of their own identity, creating a sense of connection and ownership. The ability to inhabit alternate personas, explore diverse roles, and interact with virtual worlds empowers players to express themselves in ways that transcend the limitations of the physical realm, fostering creativity and empathy in the gaming community.

This study examines the role of social influence in mobile game engagement, focusing on how peer behavior, social norms, and social comparison processes shape player motivations and in-game actions. By drawing on social psychology and network theory, the paper investigates how players' social circles, including friends, family, and online communities, influence their gaming habits, preferences, and spending behavior. The research explores how mobile games leverage social influence through features such as social media integration, leaderboards, and team-based gameplay. The study also examines the ethical implications of using social influence techniques in game design, particularly regarding manipulation, peer pressure, and the potential for social exclusion.

Virtual reality gaming has unlocked a new dimension of immersion, transporting players into fantastical realms where they can interact with virtual environments and characters in ways previously unimaginable. The sensory richness of VR experiences, coupled with intuitive motion controls, has redefined how players engage with games, blurring the boundaries between the digital realm and the physical world.

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

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