Augmented Reality Games for Experiential Learning in Archaeology
Margaret Allen 2025-02-05

Augmented Reality Games for Experiential Learning in Archaeology

Thanks to Margaret Allen for contributing the article "Augmented Reality Games for Experiential Learning in Archaeology".

Augmented Reality Games for Experiential Learning in Archaeology

This paper explores the evolution of digital narratives in mobile gaming from a posthumanist perspective, focusing on the shifting relationships between players, avatars, and game worlds. The research critically examines how mobile games engage with themes of agency, identity, and technological mediation, drawing on posthumanist theories of embodiment and subjectivity. The study analyzes how mobile games challenge traditional notions of narrative authorship, exploring the implications of emergent storytelling, procedural narrative generation, and player-driven plot progression. The paper offers a philosophical reflection on the ways in which mobile games are reshaping the boundaries of narrative and human agency in digital spaces.

This research examines the concept of psychological flow in the context of mobile game design, focusing on how game mechanics can be optimized to facilitate flow states in players. Drawing on Mihaly Csikszentmihalyi’s flow theory, the study analyzes the relationship between player skill, game difficulty, and intrinsic motivation in mobile games. The paper explores how factors such as feedback, challenge progression, and control mechanisms can be incorporated into game design to keep players engaged and motivated. It also examines the role of flow in improving long-term player retention and satisfaction, offering design recommendations for developers seeking to create more immersive and rewarding gaming experiences.

This research explores the intersection of mobile gaming and digital citizenship, with a focus on the ethical, social, and political implications of gaming in the digital age. Drawing on sociotechnical theory, the study examines how mobile games contribute to the development of civic behaviors, digital literacy, and ethical engagement in online communities. It also explores the role of mobile games in shaping identity, social responsibility, and participatory culture. The paper critically evaluates the positive and negative impacts of mobile games on digital citizenship, and offers policy recommendations for fostering ethical game design and responsible player behavior in the digital ecosystem.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

This research examines the intersection of mobile games and the evolving landscape of media consumption, particularly in the context of journalism and news delivery. The study explores how mobile games are influencing the way users consume information, engage with news stories, and interact with media content. By analyzing game mechanics such as interactive narratives, role-playing elements, and user-driven content creation, the paper investigates how mobile games can be leveraged to deliver news in novel ways that increase engagement and foster critical thinking. The research also addresses the challenges of misinformation, echo chambers, and the ethical implications of gamified news delivery.

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