Rebecca Cook
2025-01-31
Mobile Games as Mediators of Cross-Border Historical Narratives
Thanks to Rebecca Cook for contributing the article "Mobile Games as Mediators of Cross-Border Historical Narratives".
This paper investigates the role of social influence in mobile games, focusing on how social networks, peer pressure, and social comparison affect player behavior and in-game purchasing decisions. The study examines how features such as leaderboards, friend lists, and social sharing options influence players’ motivations to engage with the game and spend money on in-game items. Drawing on social psychology and behavioral economics, the research explores how players' decisions are shaped by their interactions with others in the game environment. The paper also discusses the ethical implications of using social influence to drive in-game purchases, particularly in relation to vulnerable players and addiction risk.
This research examines how mobile games facilitate the creation and exploration of digital identities through avatars and personalized in-game experiences. The study investigates the psychological and sociocultural effects of avatar customization, including how players express aspects of their personality, race, gender, and social identity in virtual environments. Drawing on theories of identity formation, social psychology, and media studies, the paper explores how mobile games can influence players' self-concept, self-esteem, and social interactions both within and outside of game worlds. The research also addresses the ethical implications of identity representation in games, particularly with regard to inclusivity and the reinforcement of social stereotypes.
This research explores the potential of integrating cognitive behavioral therapy (CBT) techniques into mobile game design to promote mental health and well-being. The study investigates how game mechanics, such as goal-setting, positive reinforcement, and self-reflection, can be used to incorporate CBT principles into mobile games aimed at addressing issues such as anxiety, depression, and stress. Drawing on psychological theories of behavior change, the paper examines the efficacy of mobile games as tools for delivering therapeutic interventions and improving mental health outcomes. The research also discusses the challenges of designing games that balance therapeutic goals with entertainment value, as well as the ethical considerations of using games as therapeutic tools.
This paper explores the potential of mobile games to serve as therapeutic tools in the treatment of mental health conditions, such as anxiety, depression, and PTSD. It examines how game mechanics and immersive environments can be used to provide psychological relief, improve emotional regulation, and facilitate cognitive-behavioral therapy. The study discusses challenges in integrating therapeutic design with traditional game elements and offers recommendations for the development of clinically effective mobile health games.
Game streaming platforms like Twitch, YouTube Gaming, and Mixer have revolutionized how gamers consume and interact with gaming content, turning everyday players into content creators, influencers, and entertainers. Livestreamed gameplay, interactive chats, and community engagement redefine the gaming experience, transforming passive consumption into dynamic, participatory entertainment.
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