Joshua Gray
2025-02-01
Affective Computing in Mobile Games: Real-Time Emotion Recognition and Adaptation
Thanks to Joshua Gray for contributing the article "Affective Computing in Mobile Games: Real-Time Emotion Recognition and Adaptation".
This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.
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Virtual reality gaming has unlocked a new dimension of immersion, transporting players into fantastical realms where they can interact with virtual environments and characters in ways previously unimaginable. The sensory richness of VR experiences, coupled with intuitive motion controls, has redefined how players engage with games, blurring the boundaries between the digital realm and the physical world.
This research examines the role of geolocation-based augmented reality (AR) games in transforming how urban spaces are perceived and interacted with by players. The study investigates how AR mobile games such as Pokémon Go integrate physical locations into gameplay, creating a hybrid digital-physical experience. The paper explores the implications of geolocation-based games for urban planning, public space use, and social interaction, considering both the positive and negative effects of blending virtual experiences with real-world environments. It also addresses ethical concerns regarding data privacy, surveillance, and the potential for gamifying everyday spaces in ways that affect public life.
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