Designing Games to Teach Ethical Reasoning in Complex Decision-Making Contexts
David Hernandez 2025-01-31

Designing Games to Teach Ethical Reasoning in Complex Decision-Making Contexts

Thanks to David Hernandez for contributing the article "Designing Games to Teach Ethical Reasoning in Complex Decision-Making Contexts".

Designing Games to Teach Ethical Reasoning in Complex Decision-Making Contexts

This research examines the convergence of mobile gaming and virtual reality (VR), with a focus on how VR technologies are integrated into mobile game design to enhance immersion and interactivity. The study investigates the challenges and opportunities presented by VR in mobile gaming, including hardware limitations, motion sickness, and the development of intuitive user interfaces. By exploring both theoretical frameworks of immersion and empirical case studies, the paper analyzes how VR in mobile games can facilitate new forms of player interaction, narrative exploration, and experiential storytelling, while also considering the potential psychological impacts of long-term VR engagement.

The immersive world of gaming beckons players into a realm where fantasy meets reality, where pixels dance to the tune of imagination, and where challenges ignite the spirit of competition. From the sprawling landscapes of open-world adventures to the intricate mazes of puzzle games, every corner of this digital universe invites exploration and discovery. It's a place where players not only seek entertainment but also find solace, inspiration, and a sense of accomplishment as they navigate virtual realms filled with wonder and excitement.

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

This research investigates the ethical and psychological implications of microtransaction systems in mobile games, particularly in free-to-play models. The study examines how microtransactions, which allow players to purchase in-game items, cosmetics, or advantages, influence player behavior, spending habits, and overall satisfaction. Drawing on ethical theory and psychological models of consumer decision-making, the paper explores how microtransactions contribute to the phenomenon of “pay-to-win,” exploitation of vulnerable players, and player frustration. The research also evaluates the psychological impact of loot boxes, virtual currency, and in-app purchases, offering recommendations for ethical monetization practices that prioritize player well-being without compromising developer profitability.

This paper investigates the use of mobile games and gamification techniques in areas beyond entertainment, such as education, healthcare, and corporate training. It examines how game mechanics are applied to encourage desired behaviors, improve productivity, and enhance learning outcomes. The study also analyzes the effectiveness and challenges of gamification strategies, highlighting case studies from various industries.

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