Game-Based Learning for Environmental Science Education: A Systematic Review
Gregory Jenkins 2025-02-07

Game-Based Learning for Environmental Science Education: A Systematic Review

Thanks to Gregory Jenkins for contributing the article "Game-Based Learning for Environmental Science Education: A Systematic Review".

Game-Based Learning for Environmental Science Education: A Systematic Review

This research investigates the ethical and psychological implications of microtransaction systems in mobile games, particularly in free-to-play models. The study examines how microtransactions, which allow players to purchase in-game items, cosmetics, or advantages, influence player behavior, spending habits, and overall satisfaction. Drawing on ethical theory and psychological models of consumer decision-making, the paper explores how microtransactions contribute to the phenomenon of “pay-to-win,” exploitation of vulnerable players, and player frustration. The research also evaluates the psychological impact of loot boxes, virtual currency, and in-app purchases, offering recommendations for ethical monetization practices that prioritize player well-being without compromising developer profitability.

Gaming events and conventions serve as epicenters of excitement and celebration, where developers unveil new titles, showcase cutting-edge technology, host competitive tournaments, and connect with fans face-to-face. Events like E3, Gamescom, and PAX are not just gatherings but cultural phenomena that unite gaming enthusiasts in shared anticipation, excitement, and camaraderie.

This research explores how storytelling elements in mobile games influence player engagement and emotional investment. It examines the psychological mechanisms that make narrative-driven games compelling, focusing on immersion, empathy, and character development. The study also assesses how mobile game developers can use narrative structures to enhance long-term player retention and satisfaction.

This paper applies semiotic analysis to the narratives and interactive elements within mobile games, focusing on how mobile games act as cultural artifacts that reflect and shape societal values, ideologies, and cultural norms. The study investigates how game developers use signs, symbols, and codes within mobile games to communicate meaning to players and how players interpret these signs in diverse cultural contexts. By analyzing various mobile games across genres, the paper explores the role of games in reinforcing or challenging cultural representations, identity politics, and the formation of global gaming cultures. The research offers a critique of the ways in which mobile games participate in the construction of collective cultural memory.

This paper presents a sociocultural analysis of the representation of gender, race, and identity in mobile games. It explores how mobile games construct social identities through character design, narrative framing, and player interaction. The research examines the ways in which game developers can either reinforce or challenge societal stereotypes and cultural norms, with a particular focus on gender dynamics in both player avatars and character roles. Drawing on critical theories of representation, postcolonial studies, and feminist media studies, the study explores the implications of these representations for player self-perception and broader societal trends related to gender equality and diversity.

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