Human-Centered Interaction Design in Augmented Reality Multiplayer Games
Harold Matthews 2025-02-06

Human-Centered Interaction Design in Augmented Reality Multiplayer Games

Thanks to Harold Matthews for contributing the article "Human-Centered Interaction Design in Augmented Reality Multiplayer Games".

Human-Centered Interaction Design in Augmented Reality Multiplayer Games

Esports has risen as a global phenomenon, transforming skilled gamers into celebrated athletes. They compete in electrifying tournaments watched by millions, showcasing their talents, earning recognition, fame, and substantial prize pools that rival those of traditional sports. The professionalization of esports has also led to the development of coaching, training facilities, and esports academies, paving the way for a new generation of esports professionals and cementing gaming as a legitimate career path.

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

This study explores how mobile games can be designed to enhance memory retention and recall, investigating the cognitive mechanisms involved in how players remember game events, strategies, and narratives. Drawing on cognitive psychology, the research examines the role of repetition, reinforcement, and narrative structures in improving memory retention. The paper also explores the impact of mobile gaming on the formation of episodic and procedural memory, with particular focus on the implications of gaming for educational settings, rehabilitation programs, and cognitive therapy. It proposes a framework for designing mobile games that optimize memory functions while considering individual differences in memory processing.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

This study investigates the economic systems within mobile games, focusing on the development of virtual economies, marketplaces, and the integration of real-world currencies in digital spaces. The research explores how mobile games have created virtual goods markets, where players can buy, sell, and trade in-game assets for real money. By applying economic theories related to virtual currencies, supply and demand, and market regulation, the paper analyzes the implications of these digital economies for the gaming industry and broader digital commerce. The study also addresses the ethical considerations of monetization models, such as microtransactions, loot boxes, and the implications for player welfare.

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