Ryan Morgan
2025-02-03
Optimizing Latency in Multi-User AR Gaming Platforms Using Edge Computing
Thanks to Ryan Morgan for contributing the article "Optimizing Latency in Multi-User AR Gaming Platforms Using Edge Computing".
This research examines how mobile games facilitate the creation and exploration of digital identities through avatars and personalized in-game experiences. The study investigates the psychological and sociocultural effects of avatar customization, including how players express aspects of their personality, race, gender, and social identity in virtual environments. Drawing on theories of identity formation, social psychology, and media studies, the paper explores how mobile games can influence players' self-concept, self-esteem, and social interactions both within and outside of game worlds. The research also addresses the ethical implications of identity representation in games, particularly with regard to inclusivity and the reinforcement of social stereotypes.
Multiplayer platforms foster communities of gamers, forging friendships across continents and creating bonds that transcend virtual boundaries. Through cooperative missions, competitive matches, and shared adventures, players connect on a deeper level, building camaraderie and teamwork skills that extend beyond the digital realm. The social aspect of gaming not only enhances gameplay but also enriches lives, fostering friendships that endure and memories that last a lifetime.
Gaming's impact on education is profound, with gamified learning platforms revolutionizing how students engage with academic content. By incorporating game elements such as rewards, challenges, and progression systems into educational software, educators are able to make learning more interactive, enjoyable, and effective, catering to diverse learning styles and enhancing retention rates.
This study examines how mobile games can be used as tools for promoting environmental awareness and sustainability. It investigates game mechanics that encourage players to engage in pro-environmental behaviors, such as resource conservation and eco-friendly practices. The paper highlights examples of games that address climate change, conservation, and environmental education, offering insights into how games can influence attitudes and behaviors related to sustainability.
This paper investigates the role of social influence in mobile games, focusing on how social networks, peer pressure, and social comparison affect player behavior and in-game purchasing decisions. The study examines how features such as leaderboards, friend lists, and social sharing options influence players’ motivations to engage with the game and spend money on in-game items. Drawing on social psychology and behavioral economics, the research explores how players' decisions are shaped by their interactions with others in the game environment. The paper also discusses the ethical implications of using social influence to drive in-game purchases, particularly in relation to vulnerable players and addiction risk.
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