Mobile Games as Tools for Promoting Lifelong Learning in Adult Populations
Joshua Gray 2025-02-07

Mobile Games as Tools for Promoting Lifelong Learning in Adult Populations

Thanks to Joshua Gray for contributing the article "Mobile Games as Tools for Promoting Lifelong Learning in Adult Populations".

Mobile Games as Tools for Promoting Lifelong Learning in Adult Populations

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

This paper presents a sociocultural analysis of the representation of gender, race, and identity in mobile games. It explores how mobile games construct social identities through character design, narrative framing, and player interaction. The research examines the ways in which game developers can either reinforce or challenge societal stereotypes and cultural norms, with a particular focus on gender dynamics in both player avatars and character roles. Drawing on critical theories of representation, postcolonial studies, and feminist media studies, the study explores the implications of these representations for player self-perception and broader societal trends related to gender equality and diversity.

Indie game developers play a vital role in shaping the diverse landscape of gaming, bringing fresh perspectives, innovative gameplay mechanics, and compelling narratives to the forefront. Their creative freedom and entrepreneurial spirit fuel a culture of experimentation and discovery, driving the industry forward with bold ideas and unique gaming experiences that captivate players' imaginations.

This study examines the ethical implications of loot boxes in mobile games, with a particular focus on their psychological impact and potential to foster gambling behavior. It provides a legal analysis of how various jurisdictions have approached the regulation of loot boxes and explores the implications of their inclusion in games targeted at minors. The paper discusses potential reforms and alternatives to loot boxes in the mobile gaming industry.

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