Measuring the Effect of Social Affiliation on In-Game Spending Patterns
Walter Hughes 2025-02-08

Measuring the Effect of Social Affiliation on In-Game Spending Patterns

Thanks to Walter Hughes for contributing the article "Measuring the Effect of Social Affiliation on In-Game Spending Patterns".

Measuring the Effect of Social Affiliation on In-Game Spending Patterns

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

This study explores the economic implications of in-game microtransactions within mobile games, focusing on their effects on user behavior and virtual market dynamics. The research investigates how the implementation of microtransactions, including loot boxes, subscriptions, and cosmetic purchases, influences player engagement, game retention, and overall spending patterns. By drawing on theories of consumer behavior, behavioral economics, and market structure, the paper analyzes how mobile game developers create virtual economies that mimic real-world market forces. Additionally, the paper discusses the ethical implications of microtransactions, particularly in terms of player manipulation, gambling-like mechanics, and the impact on younger audiences.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

This paper investigates the use of mobile games and gamification techniques in areas beyond entertainment, such as education, healthcare, and corporate training. It examines how game mechanics are applied to encourage desired behaviors, improve productivity, and enhance learning outcomes. The study also analyzes the effectiveness and challenges of gamification strategies, highlighting case studies from various industries.

This paper investigates how different motivational theories, such as self-determination theory (SDT) and the theory of planned behavior (TPB), are applied to mobile health games that aim to promote positive behavioral changes in health-related practices. The study compares various mobile health games and their design elements, including rewards, goal-setting, and social support mechanisms, to evaluate how these elements align with motivational frameworks and influence long-term health behavior change. The paper provides recommendations for designers on how to integrate motivational theory into mobile health games to maximize user engagement, retention, and sustained behavioral modification.

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