Using Game Theory to Model Collaborative Problem-Solving in Multiplayer Games
Timothy Butler 2025-02-07

Using Game Theory to Model Collaborative Problem-Solving in Multiplayer Games

Thanks to Timothy Butler for contributing the article "Using Game Theory to Model Collaborative Problem-Solving in Multiplayer Games".

Using Game Theory to Model Collaborative Problem-Solving in Multiplayer Games

This paper explores the integration of virtual goods and cryptocurrencies within mobile games, analyzing how these digital assets are reshaping in-game economies and influencing real-world economic practices. The study examines how players engage with virtual currencies and goods, exploring their role in enhancing player agency, fostering virtual economies, and enabling new forms of monetization. The research also explores the potential for blockchain technology to facilitate secure, decentralized in-game transactions, providing insights into the future of digital currencies within the gaming industry and the broader global economy.

Esports has risen as a global phenomenon, transforming skilled gamers into celebrated athletes. They compete in electrifying tournaments watched by millions, showcasing their talents, earning recognition, fame, and substantial prize pools that rival those of traditional sports. The professionalization of esports has also led to the development of coaching, training facilities, and esports academies, paving the way for a new generation of esports professionals and cementing gaming as a legitimate career path.

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

This research investigates the ethical, psychological, and economic impacts of virtual item purchases in free-to-play mobile games. The study explores how microtransactions and virtual goods, such as skins, power-ups, and loot boxes, influence player behavior, spending habits, and overall satisfaction. Drawing on consumer behavior theory, economic models, and psychological studies of behavior change, the paper examines the role of virtual goods in creating addictive spending patterns, particularly among vulnerable populations such as minors or players with compulsive tendencies. The research also discusses the ethical implications of monetizing gameplay through virtual goods and provides recommendations for developers to create fairer and more transparent in-game purchase systems.

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

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