Game-Based Pedagogy for Enhancing Critical Thinking in Higher Education
Robert Jones 2025-02-01

Game-Based Pedagogy for Enhancing Critical Thinking in Higher Education

Thanks to Robert Jones for contributing the article "Game-Based Pedagogy for Enhancing Critical Thinking in Higher Education".

Game-Based Pedagogy for Enhancing Critical Thinking in Higher Education

Virtual reality gaming has unlocked a new dimension of immersion, transporting players into fantastical realms where they can interact with virtual environments and characters in ways previously unimaginable. The sensory richness of VR experiences, coupled with intuitive motion controls, has redefined how players engage with games, blurring the boundaries between the digital realm and the physical world.

This study investigates the effectiveness of gamified fitness elements in mobile games as a means of promoting physical activity and improving health outcomes. The research analyzes how mobile games incorporate incentives such as rewards, progress tracking, and competition to motivate players to engage in regular physical exercise. Drawing on health psychology and behavior change theory, the paper examines the psychological and physiological effects of gamified fitness, exploring how it influences players' attitudes toward exercise, their long-term fitness habits, and overall health. The study also evaluates the limitations of gamified fitness interventions, particularly regarding their ability to maintain player motivation over time and address issues related to sedentary behavior.

This paper examines the application of behavioral economics and game theory in understanding consumer behavior within the mobile gaming ecosystem. It explores how concepts such as loss aversion, anchoring bias, and the endowment effect are leveraged by mobile game developers to influence players' in-game spending, decision-making, and engagement. The study also introduces game-theoretic models to analyze the strategic interactions between developers, players, and other stakeholders, such as advertisers and third-party service providers, proposing new models for optimizing user acquisition and retention strategies in the competitive mobile game market.

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

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