Gamification as a Tool for Teaching Computational Ethics in STEM Education
Karen Harris 2025-02-10

Gamification as a Tool for Teaching Computational Ethics in STEM Education

Thanks to Karen Harris for contributing the article "Gamification as a Tool for Teaching Computational Ethics in STEM Education".

Gamification as a Tool for Teaching Computational Ethics in STEM Education

The quest for achievements and trophies fuels the drive for mastery, pushing gamers to hone their skills and conquer challenges that once seemed insurmountable. Whether completing 100% of a game's objectives or achieving top rankings in competitive modes, the pursuit of virtual accolades reflects a thirst for excellence and a desire to push boundaries. The sense of accomplishment that comes with unlocking achievements drives players to continually improve and excel in their gaming endeavors.

The debate surrounding the potential impact of violent video games on behavior continues to spark discussions and research within the gaming community and beyond. While some studies suggest a correlation between exposure to violent content and aggressive tendencies, the nuanced relationship between media consumption, psychological factors, and real-world behavior remains a topic of ongoing study and debate.

This paper explores the increasing integration of social media features in mobile games, such as in-game sharing, leaderboards, and social network connectivity. It examines how these features influence player behavior, community engagement, and the overall gaming experience. The research also discusses the benefits and challenges of incorporating social elements into games, particularly in terms of user privacy, data sharing, and online safety.

This paper systematically reviews the growing body of literature on the use of mobile games as interventions in mental health treatment, particularly focusing on anxiety, depression, and cognitive disorders. The study examines various approaches to game-based therapy, including cognitive behavioral therapy (CBT) and mindfulness-based games, assessing their effectiveness in improving emotional well-being and mental resilience. The paper proposes a conceptual framework that integrates psychological theories with game design principles to develop therapeutic mobile games. Furthermore, the study explores the ethical implications of using mobile games for mental health interventions, such as user privacy, data security, and informed consent.

This study explores the evolution of virtual economies within mobile games, focusing on the integration of digital currency and blockchain technology. It analyzes how virtual economies are structured in mobile games, including the use of in-game currencies, tradeable assets, and microtransactions. The paper also investigates the potential of blockchain technology to provide decentralized, secure, and transparent virtual economies, examining its impact on player ownership, digital asset exchange, and the creation of new revenue models for developers and players alike.

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